viernes, 9 de diciembre de 2011

The use of Virtual Worlds in EFL and ESL

The technological advances have transformed the world in every aspect of life in a significant way. These advances or changes have brought many advantages in educational context due to the use of virtual worlds is possible for teachers to make possible a major level of student participation. It allows users to be able to carry out tasks which can be difficult in the real life because the constraints and restrictions, like cost, scheduling or location.
VIRTUAL WORLDS

A virtual world is an online society that takes the form of a computer-based simulated environment through which users can interact with one to another, use and create objects. The Expression  has become largely a synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. These avatars  often  demonstrate  as textual, two-dimensional, or three-dimensional manifestations, although other forms are possible (auditory and touch sensations as an example). To summarize, virtual worlds allow for multiple users.
Adapted from en.wikipedia.org/wiki/Virtual_world 

THE USE OF VIRTUAL WORLD IN E.F.L.

The use of virtual world in efl give students the opportunity to have a new mean of learning because students tend to get bored with the traditional method used in educational institutions. As an example in high school, universities.
This new technological method of learning has changed the Education in every aspect in every place of the world due to students can interact with people from other countries and they can get very useful information to applied in Education.
Adapted from en.wikipedia.org/wiki/Virtual_world 

THE USE OF VIRTUAL WORLD IN E.S.L.

ESL (English as a Second Language) students come from a variety of cultural, physical, social, and educational backgrounds. The process of second language learning can be very stressful, and the impact of positive or negative attitudes from the surrounding society can be critical. ESL high-school students are also faced with the realization that learning the language is necessary to their future success in school, and ultimately their career path. To make matters worse, ESL instructors often use methods and materials that have been developed with the learning needs of native English speakers in mind. As a result, frustration and failure may lead to higher than average drop-out rates among immigrant students in high school.

Computer technologies offer an interesting approach to situating knowledge especially in the areas of game development. Within Multi-User Domains (MUDs) players enter virtual worlds as newcomers and gradually gain experience, through Legitimate Peripheral Participation, and eventually become central members of the community. Since MUDs are oriented explicitly towards narrative play. It’s encompassing system helps in describing the characters, settings, conflicts, plots, and goals of the game narrative by either automated or manual means. In the manual state, the ESL instructor would be able to have the ability to lead each activity and focus them towards a specific area, much like the role of Dungeon Master in Dungeons and Dragons. Within this environment the instructor could create various scenarios and problems that would allow for ESL students to collaborate in order to find solutions, like finding ingredients for a recipe or paying the items in your shopping cart.

Virtual worlds support situated learning by providing real encounters among learners and context to practice, by enabling learners of a second language to situate their vocabulary, the words no longer maintain the level of abstraction that would be found in a dictionary. By nature, virtual worlds are open-ended with no quantifiable outcome, however small activities could be created within the game play to help in guiding the ESL instructors objective. In conclusion, Virtual worlds provide an ideal environment for language acquisition through creating a community that supports both situated and collaborative learning.

Virtual worlds and real life

Some virtual worlds have off-line, real world components and applications. Handipoints, for instance, are a children's virtual world that tracks chores via customizable chore charts and lets children get involved in their household duties offline. They complete chores and use the website and virtual world to keep track of their progress and daily tasks.
Virtual world for real life is an quite important component for daily routine for people who tend to use technological method  like this to keep an order in their social life, their bussines , educational context for many reasons  virtual world is very iportant in our life.

Adapted from en.wikipedia.org/wiki/Virtual_world 

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